﻿using UnityEngine;
using System.Collections;

public class SpawnController : MonoBehaviour {

	public GameObject letter;
	public int letters;
	public Vector3 step;

	void Start () {
		for (var i = 0; i < letters; i++){
			Instantiate(letter, transform.position, Quaternion.identity);
			transform.position += step;
		}
	}

}